/* Existing cyan metal HUD. Variance 4 / motion 2 / density 4.
   One passive ammo line follows hull; all interaction stays in flight. */
#captured-status {
  display: flex;
  align-items: baseline;
  justify-content: space-between;
  gap: calc(8px / var(--hud-scale, 1));
  width: min(100%, calc(148px / var(--hud-scale, 1)));
  min-width: 0;
  padding: calc(3px / var(--hud-scale, 1)) 0 0;
  border-top: 1px solid var(--line-hi);
  color: var(--cyan);
  pointer-events: none;
  white-space: nowrap;
  text-shadow: 0 1px 3px var(--bg);
}
#captured-status[hidden] { display: none !important; }
.captured-ammo-name {
  min-width: 0;
  font: 600 calc(13px / var(--hud-scale, 1))/1.2 var(--font-display);
  letter-spacing: .045em;
}
.captured-ammo-count {
  flex: none;
  color: var(--text);
  font: 600 calc(11px / var(--hud-scale, 1))/1.2 var(--font-mono);
  font-variant-numeric: tabular-nums;
}
@media (max-width: 600px), (orientation: landscape) and (max-height: 520px) {
  #captured-status { width: min(100%, calc(80px / var(--hud-scale, 1))); padding-top: calc(2px / var(--hud-scale, 1)); }
}

#pause .standby-heading { display: flex; justify-content: space-between; align-items: center; gap: 12px; }
#p-field-guide {
  min-height: 44px; padding: 8px; border: 1px solid var(--line-hi); background: transparent;
  color: var(--cyan); font: 600 12px/1.2 var(--font-ui); letter-spacing: .02em;
  cursor: pointer; touch-action: manipulation;
}
#p-field-guide:focus-visible { outline: 2px solid var(--cyan); outline-offset: 2px; }
/* Keep pause a full physical touch target at every HUD scale. */
#hud #btn-pause {
  width: calc(45px / var(--hud-scale, 1)); height: calc(45px / var(--hud-scale, 1));
  min-width: calc(45px / var(--hud-scale, 1)); min-height: calc(45px / var(--hud-scale, 1));
}
